manage_animation
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Group: animation · Module: services.tools.manage_animation
Description
Manage Unity animation: Animator control and AnimationClip creation. Action prefixes: animator_* (play, crossfade, set parameters, get info), controller_* (create AnimatorControllers, add states/transitions/parameters), clip_* (create clips, add keyframe curves, assign to GameObjects). Action-specific parameters go in properties (keys match ManageAnimation.cs).
Parameters
| Name | Type | Required | Description |
|---|---|---|---|
action | str | yes | Action to perform (prefix: animator_, controller_, clip_). |
target | str | None | — | Target GameObject (name/path/id). |
search_method | Literal['by_id', 'by_name', 'by_path', 'by_tag', 'by_layer'] | None | — | How to find the target GameObject. |
clip_path | str | None | — | Asset path for AnimationClip (e.g. 'Assets/Animations/Walk.anim'). |
controller_path | str | None | — | Asset path for AnimatorController (e.g. 'Assets/Animators/Player.controller'). |
properties | dict[str, Any] | str | None | — | Action-specific parameters (dict or JSON string). |
Returns
A dict containing the Unity response. The exact shape depends on the action.
Examples
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