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generate_image

Auto-generated from the Python tool registry. Do not hand-edit outside <!-- examples:start --><!-- examples:end --> blocks — the generator (tools/generate_docs_reference.py) will overwrite them.

Group: asset_gen  ·  Module: services.tools.generate_image

Description

Generate 2D images with AI providers (fal.ai, OpenRouter) and import them as textures/sprites into the Unity project. Bring-your-own-key: provider keys live in the editor's secure store and never cross the bridge.

ACTIONS:

  • generate: Submit an image job (text->image or image->image). Returns { job_id }; poll with the status action. Params: provider, mode (text|image), prompt, image_path|image_url, model, transparent, width, height, name, output_folder.
  • remove_background: Unsupported in this version; returns an error instead of a job_id.
  • status: Poll an async job by job_id -> { state, progress, assetPath?, error? }.
  • cancel: Cancel an in-flight job by job_id.
  • list_providers: List configured image providers and capabilities (no key values).

Parameters

NameTypeRequiredDescription
actionLiteral['generate', 'remove_background', 'status', 'cancel', 'list_providers']yesAction to perform.
providerstr | NoneProvider id (fal, openrouter).
modestr | NoneGeneration mode: text or image.
promptstr | NoneText prompt for text->image.
image_pathstr | NonePath to a source image for image->image mode.
image_urlstr | NoneURL of a source image for image->image.
modelstr | NoneProvider model id/slug (e.g. FLUX, gemini-2.5-flash-image).
transparentbool | NoneMark the imported texture as alpha-is-transparency. NOTE: fal/FLUX and OpenRouter have no generation-time transparency, so this only sets the Unity import flag — it does not make the model render a transparent background.
widthint | NoneOutput width in pixels.
heightint | NoneOutput height in pixels.
namestr | NoneBase name for the imported asset.
output_folderstr | NoneDestination folder under Assets/ for the import.
job_idstr | NoneJob id for status/cancel.

Returns

A dict containing the Unity response. The exact shape depends on the action.

Examples

No examples yet. Add usage examples here — they will be preserved across regenerations.